You may enter one CYKI FA Cup Challenge squad, multiple squads will be deleted. Squads must consist of:
The number of players you can select from any one team depends on the round:
| Gameweek | Number of players |
|---|---|
| Third Round | 1 |
| Fourth Round | 2 |
| Fifth Round | 3 |
| Sixth Round | 4 |
| Semi-Finals | 6 |
| Final | 12 |
If a player is transferred during the season and this transfer takes you over this limit, then you will need to go back under the limit when making your next transfers.
Each player has been given a value. Player values will not change during the season. The total value of your squad must not exceed £90 million. The value of each player can be found here.
Depending on the value of players left in the competition, we may increase the amount each team has to spend before the semi-finals / final. Any increase will be made at least 1 week before the next deadline.From the FA Cup third round onwards, the fantasy football players will be allocated a point score after each FA Cup game (not replays), based on their performances in the match.
Any replays are not counted for scoring purposes. Actions occurring in extra time of the first game count, but penalty shoot-outs do not.
The Points will be calculated using statistics supplied by our data provider. We will not enter into any correspondence relating to the allocation of points to players.
| Action | Points |
|---|---|
| For playing in a game | 1 |
| For playing at least 60 minutes in a game (includes playing points mentioned above) | 2 |
| For each goal scored by your goalkeeper or defenders | 6 |
| For each goal scored by your midfielders | 5 |
| For each goal scored by your forwards | 4 |
| For each goal assist | 3 |
| For your goalkeeper conceding 0 goals (must also play at least 60 minutes) | 4 |
| For your defenders conceding 0 goals (must also play at least 60 minutes) | 4 |
| For your midfielders conceding 0 goals (must also play at least 60 minutes) | 1 |
| For every penalty save | 5 |
| For every penalty miss | -2 |
| For every 2 goals conceded by your goalkeeper or defenders | -1 |
| For every yellow card | -1 |
| For every red card (includes any yellow card points) | -3 |
| For every 3 saves | 1 |
If a player receives a red card, they will continue to be penalised for goals conceded by their team.
An assist is awarded to the player from the goal scoring team who makes the last pass before a goal is scored.
If a goalkeeper does not have control of the ball and parries a shot or drops a cross or the ball rebounds off the woodwork, the attacking player shooting or crossing the ball receives the assist if a goal directly ensues.
In the event of a penalty, the player earning the penalty gets an assist if it is successfully scored, but not if he takes it himself in which case no assist is given. No assist is given for a player who earns a free kick that subsequently results in a goal.
All assists are reviewed within 24 hours of the game finishing.
Your team must be entered by the gameweek deadline to score points for that gameweek. All substitutions, captain changes and transfers will become active at the next deadline.
| Gameweek | Deadline |
|---|---|
| Third Round | 2 Jan 11:30 GMT |
| Fourth Round | 23 Jan 11:30 GMT |
| Fifth Round | 13 Feb 11:30 GMT |
| Sixth Round | 6 Mar 11:30 GMT |
| Semi-Finals | 10 Apr 11:30 BST |
| Final | 15 May 15:00 BST |
Use the My Team page to select eleven players to form your team for the next gameweek. Your formation will automatically change based on the players you have chosen. Your substitutes do not score points.
All substitutions will become active at the next deadline.
However, if any of your outfield players don't play in the gameweek, one of them will automatically be replaced by your substitute, if your substitute played in the gameweek.
Automatic substitutions are made at the end of the gameweek, when all matches have been played.
You must nominate a member of your team to be captain. This player will score double the number of points they would usually have been awarded that gameweek.
All captain changes will become active at the next deadline.
If your captain does not play then the bonus will be lost. Another player will not take over the captaincy in their place.
Unlimited squad transfers can be made without penalty.
All transfers will become active at the next deadline.
Each player competes and is automatically entered in a number of leagues. These are:
Private and public leagues use either a classic or head-to-head scoring system.
Classic scoring
Teams are ranked based on the total points in the game. In the event of a tie between teams, the team who has made the least transfers will be positioned higher.
Head-to-Head
Each gameweek you will play a match against another team in the league, with a match result based on game scores. 3 points will be awarded for a win and 1 point for a draw. In the event of a tie, the team with the most game points will be positioned higher.
Optionally, a head-to-head league may end with a knock-out stage where the league winner is decided by a final match in the last gameweek.
| Position | |
| Teams selected by | % |
| Next opponent | |
| Total points | |
| News |
| Value | Points |
|---|
| Gameweek | Points |
|---|---|
| 1 |
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